
The single-player mode, much like the original "Street Fighter Alpha", consist of eight computer-controlled, including a fixed final opponent whose identity depends on the player 's character. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent.
#Street fighter alpha 2 sega saturn series#
The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The main new feature in the game is the inclusion of the "Custom Combo" system ("Original Combo" in Japan), which replaces the "Chain Combos" from the first "Alpha". "Street Fighter Alpha 2" retains most of the new features introduced in the original "Street Fighter Alpha", such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. ] The game featured a number of improvements over the original, such as new endings, stages, moves and gameplay systems.


The game is a sequel to the previous year 's "", which is itself a prequel to the " Street Fighter II" sub-series in terms of plot and setting. "Street Fighter Alpha 2", known as nihongo| "Street Fighter Zero 2"|ストリートファイターZERO 2|Sutorito Faita Zero 2 in Japan, Asia, South America and Spain, is a vgy|1996 fighting game originally released for the CPS II arcade hardware by Capcom. Vgrelease|NA=November, 1996 vgrelease|JP= December 20, 1996ĭisplay = Raster, 384 x 224 pixels (Horizontal), 4096 colors Vgrelease|JP= Septemvgrelease|NA=SeptemSNES Vgrelease|JP= Augvgrelease|NA= SeptemSaturn

Vgrelease|JP= Februvgrelease|NA= March 6, 1996
